KHOLODNIAK, Olena. MMORPG Gamification as an Innovative Method of Teaching English in Higher Education. Journal of Cultural Analysis and Social Change, [S. l.], v. 10, n. 2, p. 620–630, 2025. DOI: 10.64753/jcasc.v10i2.1662. Disponível em: https://jcasc.com/index.php/jcasc/article/view/1662. Acesso em: 1 sep. 2026.