KUSMAHARTI, Dian; YUSTITIA, Via; FANNY, Arif Mahya; ARDHIANTI, Mimas; KURNIAWAN, Andri. Embedding Cultural Heritage in Digital Learning: A Gamified Augmented Reality Ethnomathematics Comic for Improving Primary Students’ Numeracy. Journal of Cultural Analysis and Social Change, [S. l.], v. 10, n. 3, p. 2950–2965, 2025. DOI: 10.64753/jcasc.v10i3.3363. Disponível em: https://jcasc.com/index.php/jcasc/article/view/3363. Acesso em: 2 feb. 2026.